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Showing posts from April, 2026

CAGD 495 - Sprint Blog 6

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  I am the 2D artist behind Little Arthur. This sprint, I had a fairly productive sprint with 9 points complete across 7 cards. I began this sprint by continuing my work on the game poster. During the previous sprint, I had managed to block out the scene and finish two out of the four characters. However, I knew that there was higher priority work that needed to be done besides the poster, and my work on the poster had already taken significantly longer than I had initially estimated. As such, I discussed with my producer, Nathon, and had him change the 3 point card to focus mainly on polishing the characters. Then, once I was able to get other high priority cards out of the way, I could come back and finish the background to the poster.  Although the iteration of the poster with only the characters rendered looks extremely incomplete compared to the final product, it would be far from an exaggeration to say that completing the characters was 80% of the work for the entire p...

CAGD 495 - Sprint Blog 5

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  I am the 2D artist on the game Little Arthur. This sprint, I lost a considerable amount of momentum and only completed six points. The very thin silver lining to that is that the highest priority 2D art for the game has already been completed, so most of the art that I have had to complete is effects-related and closer to wish cards. Regardless, I should have completed many more cards and I am going to strive to finish much more the following sprint. I started this sprint off by completely redoing the button icon backgrounds for character skills.. One of the issues that I faced last sprint but did not discuss was that my programmers ran into constant issues with trying to import UI character skill icons into the actual game. When they would import it, elements would be missing, certain parts would look warped, and the icons looked nowhere near representative of how they were intended to look. I went through several different solutions and tried various things in order to try an...