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Showing posts from March, 2026

CAGD 495 - Sprint Blog 4

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  I am the 2D artist for the team that is making Little Arthur. Over the course of this sprint, I completed 10 points. I wanted to try and match the level of output that I had in the previous sprint, but fell sick in the last half of the sprint. The primary focus of this sprint was for me to complete many of the in-game and menu UI assets that my team needed in order to make the game look and feel more polished.  I completed five different assets that would appear during gameplay in this sprint. The first of these that I completed was an alert icon to show up above each individual player’s head. The intent behind this icon was to be simple but eyecatching, so that it would draw the player’s attention and give them a fair opportunity to avoid taking damage from the enemies. Another in-game UI asset I created was the boss health bar. This asset was modeled after the player’s health bar, with modifications for it’s placement and readability. The boss health bar was made symmetric...

CAGD 495 - Sprint Blog 3

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  I am a 2D Artist on the team responsible for creating Little Arthur. During this sprint, I was able to complete a total of 14 points of work, which is a great improvement from previous sprints and right around what my point goal for each sprint is going to be from this point forward. The focus of this sprint for me was to create different portraits of each character to represent each of them within the HUD next to their health and abilities. I created four character portraits in total, as well as a small loading screen icon to replace the placeholder loading icon that our build currently has.  The first portrait that I worked on was the one of King Arthur. This one came first because it was the only character model that had been textured at the time. How I executed this portrait was very important to my work, because it acted as a format and foundation for how I would illustrate the other three portraits. The main challenge in creating King Arthur’s portrait was the differen...