CAGD 495 - Sprint Blog 4
I am the 2D artist for the team that is making Little Arthur. Over the course of this sprint, I completed 10 points. I wanted to try and match the level of output that I had in the previous sprint, but fell sick in the last half of the sprint. The primary focus of this sprint was for me to complete many of the in-game and menu UI assets that my team needed in order to make the game look and feel more polished. I completed five different assets that would appear during gameplay in this sprint. The first of these that I completed was an alert icon to show up above each individual player’s head. The intent behind this icon was to be simple but eyecatching, so that it would draw the player’s attention and give them a fair opportunity to avoid taking damage from the enemies. Another in-game UI asset I created was the boss health bar. This asset was modeled after the player’s health bar, with modifications for it’s placement and readability. The boss health bar was made symmetric...