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Showing posts from February, 2026

CAGD 495 - Sprint Blog 2

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  I am the 2D artist on the team that is creating Little Arthur. Over the course of this sprint, I continued working on assets that I had begun working on during the first sprint, finishing those and moving on towards UI icons for the player to view in-game. I completed a total of 9 points across 7 cards, which is an improvement from the previous sprint–however, it is still not quite at the pace that I am aiming for in order to have a personally successful sprint.  This sprint was challenging for me because the first set of work that needed to be done was straightforward, but involved a lot of time commitment due to the importance of the card. I was tasked with creating an illustration of an imagined scene from the game for the background of the main menu. This card was broken up into three stages–sketch, color blockout, and final render. The sketch went smoothly. I produced two sketches of possible main menu backgrounds, which I then got approval from Robert to move forward w...

CAGD 495 - Sprint Blog 1

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  I am a 2D artist on the production of Little Arthur, which is a game headed by Robert Austin as the Design Lead and Nathon Polling as the producer. This first sprint as a 2d artist has been a very new experience for me, as I have exclusively worked as a Design Lead for past production projects during my stint at CAGD. As such, the learning curve has primarily revolved around making sure that I am constantly communicating with my designer in order to produce the work in his intended vision. This sprint, I completed 3 cards centered around the UI of the game, for a total of 5 points. My workflow for Illustrator is to sketch the base concept on paper, take it into Illustrator, and create paths in order to formalize the idea. One thing I did that is consistent with all of the UI icons I created this sprint was that I turned it into a 3D object within Illustrator, and used the 3D materials tool in order to bevel it and give the object three-dimensionality instead of appearing flat o...