Posts

CAGD 495 - Sprint Blog 6

Image
  I am the 2D artist behind Little Arthur. This sprint, I had a fairly productive sprint with 9 points complete across 7 cards. I began this sprint by continuing my work on the game poster. During the previous sprint, I had managed to block out the scene and finish two out of the four characters. However, I knew that there was higher priority work that needed to be done besides the poster, and my work on the poster had already taken significantly longer than I had initially estimated. As such, I discussed with my producer, Nathon, and had him change the 3 point card to focus mainly on polishing the characters. Then, once I was able to get other high priority cards out of the way, I could come back and finish the background to the poster.  Although the iteration of the poster with only the characters rendered looks extremely incomplete compared to the final product, it would be far from an exaggeration to say that completing the characters was 80% of the work for the entire p...

CAGD 495 - Sprint Blog 5

Image
  I am the 2D artist on the game Little Arthur. This sprint, I lost a considerable amount of momentum and only completed six points. The very thin silver lining to that is that the highest priority 2D art for the game has already been completed, so most of the art that I have had to complete is effects-related and closer to wish cards. Regardless, I should have completed many more cards and I am going to strive to finish much more the following sprint. I started this sprint off by completely redoing the button icon backgrounds for character skills.. One of the issues that I faced last sprint but did not discuss was that my programmers ran into constant issues with trying to import UI character skill icons into the actual game. When they would import it, elements would be missing, certain parts would look warped, and the icons looked nowhere near representative of how they were intended to look. I went through several different solutions and tried various things in order to try an...

CAGD 495 - Sprint Blog 4

Image
  I am the 2D artist for the team that is making Little Arthur. Over the course of this sprint, I completed 10 points. I wanted to try and match the level of output that I had in the previous sprint, but fell sick in the last half of the sprint. The primary focus of this sprint was for me to complete many of the in-game and menu UI assets that my team needed in order to make the game look and feel more polished.  I completed five different assets that would appear during gameplay in this sprint. The first of these that I completed was an alert icon to show up above each individual player’s head. The intent behind this icon was to be simple but eyecatching, so that it would draw the player’s attention and give them a fair opportunity to avoid taking damage from the enemies. Another in-game UI asset I created was the boss health bar. This asset was modeled after the player’s health bar, with modifications for it’s placement and readability. The boss health bar was made symmetric...

CAGD 495 - Sprint Blog 3

Image
  I am a 2D Artist on the team responsible for creating Little Arthur. During this sprint, I was able to complete a total of 14 points of work, which is a great improvement from previous sprints and right around what my point goal for each sprint is going to be from this point forward. The focus of this sprint for me was to create different portraits of each character to represent each of them within the HUD next to their health and abilities. I created four character portraits in total, as well as a small loading screen icon to replace the placeholder loading icon that our build currently has.  The first portrait that I worked on was the one of King Arthur. This one came first because it was the only character model that had been textured at the time. How I executed this portrait was very important to my work, because it acted as a format and foundation for how I would illustrate the other three portraits. The main challenge in creating King Arthur’s portrait was the differen...

CAGD 495 - Sprint Blog 2

Image
  I am the 2D artist on the team that is creating Little Arthur. Over the course of this sprint, I continued working on assets that I had begun working on during the first sprint, finishing those and moving on towards UI icons for the player to view in-game. I completed a total of 9 points across 7 cards, which is an improvement from the previous sprint–however, it is still not quite at the pace that I am aiming for in order to have a personally successful sprint.  This sprint was challenging for me because the first set of work that needed to be done was straightforward, but involved a lot of time commitment due to the importance of the card. I was tasked with creating an illustration of an imagined scene from the game for the background of the main menu. This card was broken up into three stages–sketch, color blockout, and final render. The sketch went smoothly. I produced two sketches of possible main menu backgrounds, which I then got approval from Robert to move forward w...

CAGD 495 - Sprint Blog 1

Image
  I am a 2D artist on the production of Little Arthur, which is a game headed by Robert Austin as the Design Lead and Nathon Polling as the producer. This first sprint as a 2d artist has been a very new experience for me, as I have exclusively worked as a Design Lead for past production projects during my stint at CAGD. As such, the learning curve has primarily revolved around making sure that I am constantly communicating with my designer in order to produce the work in his intended vision. This sprint, I completed 3 cards centered around the UI of the game, for a total of 5 points. My workflow for Illustrator is to sketch the base concept on paper, take it into Illustrator, and create paths in order to formalize the idea. One thing I did that is consistent with all of the UI icons I created this sprint was that I turned it into a 3D object within Illustrator, and used the 3D materials tool in order to bevel it and give the object three-dimensionality instead of appearing flat o...